Part 14: The Princess orders you to clothe yourself, hussy!!!
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Just like last episode, we start off with Frey and a bed...
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...and Lyon coming in to wake him up.
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But even though the room is posh and the bed is literally fit for a prince, somehow this morning doesn't seem quite as pleasant.
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Even Lyon agrees, and she started yesterday with a punch in the face.
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It's fine. Probably better to get it our of your system.
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...although I think personally, I'm going to need a lot of brooding before I'm done.
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Lym isn't in the best of moods, but it's justified.
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We could lie (badly) but...
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...she'd just get mad at us.
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Lym can be a bit of a brat at times, but...
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...she can also be reasonably mature and understanding if you don't act like a dick to her.
Miakis is up next.
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What the hell kind of question is that to ask a guy first thing in the morning?
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I feel a headache coming on.
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That's because Alenia is a bitch. And speaking of bitching, she doesn't have anything new to say.
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Galleon does, though.
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That's not very helpful. Let's talk to the man himself.
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Why indeed? I can't think of any reason, so let's.
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But we don't want mummy dearest to feel neglected.
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Then? Then?!
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...
I shouldn't have asked.
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Murad is still hanging around, but his patient is nowhere to be seen.
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Oy. We should go see how they're holding up, but since we're here already...
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...we'll check the basement first. There's a guy standing in the way so we can't see Zegai, but-
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-Shoon is back in the big cage.
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And that's all we get. We can talk to him again...
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...but it's not much of a farewell.
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Yeah, I'd like this to go please.
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Egbert is still hanging around where we left him.
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Oh, Egbert. You may be completely nuts, but you're more right than you know.
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Not yet, he's not!
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Oh, you look like you're in the know! Perhaps you could help us... We came here to Falena in search of an amazing wizard! Would you know of such a person, by any chance?
We can tell her we don't know...
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...but they'll like us better if we look like we care.
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Well, poo.
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I'm sure we'll meet again. Almost entirely certain, as a matter of fact.
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The next thing I know, she's gone all night! And when they showed up this morning, Belcoot was all bruised up! I knew the Games involved fighting, but somehow I never realized that people really got hurt.
Finally, we'll head back to the inn. Given the brain power at display here, I feel like she's more like Belcoot's mother than Marina's...
Proprietor: Your Highness! You mean you came all the way over to say goodbye? Oh, you honor us! Since you're here, do you think you could talk to Marina and Belcoot, too? They both seem pretty sad about Belcoot's loss, even though Marina didn't want him to marry the Princess. Well, all that matters now is that they're safe. Right, Prince?
As long as everyone keeps their gobs shut and no one finds out what happened, yeah. It's still pretty shitty.
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But we're only putting things off.
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He doesn't seem quite as disappointed as I'd have imagined.
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I'll try, but I'm not sure it'll work.
Anyway, we're free to leave, but we can talk to the two of them one last time. Belcoot just says he wants to look around Falena a bit, but Marina...
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I don't think that comes as a surprise to anyone, including Belcoot, at this point.
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That was our last stop, so we'll head back to the parental units now.
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An unspecified amount of time later...
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You'll get yours eventually
![:arghfist:](../Smilies/emot-arghfist.gif)
![:saddowns:](../Smilies/emot-saddowns.gif)
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We were planning to execute him any day now...
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Finally Frey and company can be off... (music)
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...but we, through our magical plot powers, can remain behind for a few more minutes.
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Gizel is going to end up wishing he had taken them into consideration.
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For now, though, all Frey cares about is taking a long bath and scrubbing himself thoroughly until he rids himself of every single last Hitler germ.
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The trip takes a while. After putting the children to bed...
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...the parents (and Sialeeds) waste no time getting started on a counter-scheme. (music)
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Well, I guess we do have some kind of plan. We'll have to wait to find out what it involves, however.
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The next day, we join Frey in his room. (music)
???: Frey! All ready?!
There's only one person that could be. And of course Lym barges in just a few seconds later.
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If you didn't want visitors, you should have locked that door.
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???: Princess. You can't just intrude on a gentleman's bedroom like that. It's disgraceful.
And good morning to you too, Miakis.
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...but she knocked.
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I could listen to those two all day.
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But if we take too long and end up making the queen mad, we might not get a chance, so Lyon is quick to get things back on track.
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Hurry up!
And Lym drags us outside, bodyguards in tow.
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So she says, but there's not much for us here at this point. (Sun Palace theme)
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The guy by the doors actually won't let us through. We have to walk past him for this encounter to trigger.
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The two bodyguards bow.
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Sialeeds is too busy grumping to care.
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A fiendish plot that will end with us disposing of Gizel Godwin's loathsome corpse in the Feitas?
...
I'm allowed to dream, okay
![:mad:](../Smilies/mad.gif)
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There's another blink-and-you-miss-it line from Lyon if we talk to her before the next event...
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...which starts on the floor below.
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I'm guessing they decided they pseudo-Shakespeareian lingo was the best way to translate ultra-formal Japanese. Then again, maybe he's just fucking with us.
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I wouldn't put it past him.
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Can you drop the polite stuff around me? Just talk the way you usually do. You're my father's old friend, and you're close to Frey and Aunt Sialeeds. I don't want you treating me like I'm some stranger.
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![:kimchi:](../Smilies/kimchi.gif)
We're free to go, and Lyon has a new line:
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Glad I'm not the only one who finds them adorable.
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I poked around the castle some, but if the NPCs have new lines, they basically just go "well, fuck" so that's not very interesting. Let's get to our mission instead. (music)
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I'm not really feeling the mercy part right now.
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Anyway, we have new locations to visit! But before that, we have some more talking to get through. The remaining knights are hanging around out here (you can see Galleon under the dialogue box here) so we'll hear what they have to say.
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We can just have Georg give her a piggyback ride.
Galleon also has more to say if you talk to him again.
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I always appreciate knowing which areas I should avoid until I've explored everything else!
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Unexpected? I think the word you're looking for is "random."
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You're still a bitch.
![:mad:](../Smilies/mad.gif)
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I also realized that I forgot to check the dungeon.
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This time, we can actually get into the prison itself. (music)
Patrol Guard: Per His Majesty Ferid's orders, we're giving Zegai the same meals we eat and attending to all his needs. Would you like to see Zegai, Your Highness?
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Patrol Guard: Certainly, Your Highness! Just a moment, please! Zegai will be pleased to see you, Your Highness!
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So he opens the door for us.
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They say it weren't such an easy ride back in th' day, mind ya!
Zegai isn't alone down here; there's also a generic dude in one of the earlier cells. I like to imagine it's one of the idiots we beat up last time we went into town.
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But we're not here for generic dudes.
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Not one for small talk, is he?
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It's time we left, before his doom and gloom rubs off on us.
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I can't say that he seems pleased, but we're doing all we can to make him comfortable.
The guard has a few words for us before we leave...
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...and then we're back in our nice shiny palace again.
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That's the plan.
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Except Kyle gets in my face just as I'm about to head out.
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I wonder. Not that you're the most reliable person I've ever met, but that seems a bit harsh!
We can also talk to Kyle...
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...but that doesn't help us out much. Time to head into town!
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We get a little Sialeeds sprite on the loading screen this time.
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Some of the NPCs have new lines, but as usual, it's nothing terribly interesting. It's an opportunity to listen to the town music though, if you're into that sort of thing.
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See?
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But the Godwins have punished Lordlake on a daily basis ever since, claiming to be "following the Queen's command." Once they get their son through the doors of the Sun Palace, who know what they'll do?
Well, sometimes they're relevant, but then they're mostly depressing instead. So let's go do something guaranteed to cheer me up!
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This part sadly isn't voiced, but have a video of it anyway! (also music)
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Hey, stop blocking the view!
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It's a bit weird seeing Jeane with pink hair, and she does in fact have the usual silver colour in the concept art (which I'll get to shortly) but I'm guessing they decided that was a royal family trademark or something.
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This is the best reaction to Jeane ever. Even better than the perv by the hot springs in IV.
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You're not really one to talk, auntie.
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And you're not helping!
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Careful with the punctuation there, Lym. Unlike Suikoden II, we have a limited supply.
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Frey is playing it cool.
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There's a joke in here but I'm not goin-
I'd look at your Runes any day, if you know what I mean
-oh goddammit.
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Shush.
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I'm rich! Rich, I say! And so I'm going to buy Lyon a water rune because you never know when she'll have to wake up Sialeeds again. And since we're talking to our resident rune sage anyway, let's take a look at the basic runes!
As usual, they exist in basic and advanced varieties, and the normal ones use the first four spells, while the advanced ones use 2-5 and move them down one rank. Sadly, the higher tier elemental runes are very rare in this game.
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1: Flaming Arrows - 100 damage, one enemy.
2: Dancing Flames - 200 damage, cluster.
3: Blazing Wall - 300 damage, row.
4: Explosion - 700 damage, all enemies.
5: Final Flame - 1200 damage, all enemies.
All Fire spells can also inflict Burn, which damages enemies by 5% of max HP every round. The Fire rune is decent for clearing out mooks, but generally, I prefer lightning.
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1: Thunder Runner - 100 damage, column.
2: Berserk Blow - 300 damage, one enemy.
3: Soaring Bolt - 900 damage, divided among enemies.
4: Furious Blow - 1000 damage, column.
5: Thunder Storm - 1100 damage, all enemies.
Lightning spells are usually the best for taking out a single, powerful enemy. Soaring Bolt in particular is pretty fantastic. The last spell is a bit weird in that it's only marginally stronger than the fourth with an AoE, though. I liked the 1500 damage single target Heavenly Thunder from IV better.
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1: Kindness Drops - Heals all HP and negative status, one ally.
2: Breath of Ice - 100 damage, all enemies. May cause Freeze (same effect as Burn).
3: Kindness Rain - Heals 300 HP, all allies.
4: Silent Lake - Prevents magic usage for five rounds.
5: Mother Ocean - Fully heals one ally, even if unconscious.
A water rune is always nice to have around and even though it's mainly a healing rune, Breath of Ice isn't bad at all, as it will be your first all-target spell. As always, I have a bit of an issue with the higher level version losing the single target full heal, which is rather nice, but Kindness Rain as a second level spell is rather nice as well. However Silent Lake is still pretty shitty, and Mother Ocean comes in late and is very expensive, so it'll rarely see use.
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1: Wind of Sleep - It's still shit.
2: Healing Wind - Heals all HP and negative status, one ally.
3: The Shredding - 200 damage, all enemies.
4: Funeral Wind - 300 damage, 50% instant death, all enemies.
5: Shining Wind - 500 damage, all enemies; heals 300 HP, all allies.
As usual, the regular Wind rune is mostly garbage - Wind of Sleep has a 20% hit rate and Healing Wind is just the Water rune's first level spell, except it's a second level spell. Cyclone is pretty nice, however, although the damage output is a bit limited and I've never been that fond of Funeral Wind - if I'm casting a third or fourth level spell, it's probably not going to be against something that's vulnerable to instant death.
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1: Clay Guardian - Boosts PDF and MDF for three rounds, all allies.
2: Vengeful Child - Protects one ally from magic, once.
3: Guardian Earth - Removes all status and field effects, all allies.
4: Earthquake - 800 damage, all enemies on the ground. May also cause unbalance.
5: Canopy Defense - Protects all allies from magic, once.
The Earth rune has become a bit shite after the first game, where it had two damaging spells which made it somewhat worth using (even though the buffs were bugged). Buffs usually aren't all that necessary, but at least Earthquake hits pretty hard - as long as you're not up against something that flies or floats.
That concludes our magic roundup for the time being. These aren't the only runes in the game, but we'll take a look at the others as they show up.
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Was it worth standing here and missing the Sacred Games just for a look? I'm guessing he thinks so.
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They've been scheming and plotting behind the scenes for generations! It's a disgrace! Does it make you as sick as it makes me, Your Highness?
Unless your sister has been auctioned off to the highest bidder too, I'm going to say it makes me sicker.
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Think I'll buy some uh, medicine for that.
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Okay, then! You can be... um... I know! You can be the Prince!
Well, why not?
![:v:](../Smilies/emot-v.gif)
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But we have things to do, so we'll have to take them up on that another time. Next up, east palace!
---
![](124-jeaneart-small.jpg)
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Pictured: what we got... and what we almost got.
...
...I got nothing.